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Populated cities towns villages legendary edition
Populated cities towns villages legendary edition













populated cities towns villages legendary edition

Compatibility with JKs Skyrim and Inncredible has been taken into account.

populated cities towns villages legendary edition

Taverns should no longer be overcrowded at night. I've added a cellar under each hold for the NPCs to spend the night in. This is less noticeable in towns and smaller cities where destinations are limited but makes a huge difference in larger holds.Ĥ) A place to sleep. Now, the pool of interest points has been increased, leading to more varied travel throughout the cities. They used to share them universally, leading to tour groups and clusters of NPCS wandering together. Each NPC will now wander between it's own 6 points of interest. Also, lunch times have been reduced from 3 hours long to 1.ģ) Individual AI schedules and points of interest. This should prevent blockages at the inn doors and keep the streets populated at all times. Instead, each NPC has it's own lunch time (spread 10, 15, or 30 minutes apart depending on city). No longer will every NPC go to lunch at once. In some cities, you may notice as much as a 50% increase in traffic (the good kind).Ģ) Staggered lunches. A number of NPCS had misordered packages and were spending all day inside. This is populated cities and towns, not populated inns. Changelog posted below.ġ) Npcs spend less time in the taverns and more time on the streets. It also includes all updates made to the PCTV open cities special edition version. The mod has been made specifically for users of open cities to avoid any compatibility errors. Draugr /undead don't need to eat.Populated cities, towns, villages open cities version for skyrim Still has quite a lot of food in wealthy area. I used You hunger in my last playthrough. This doesn't have to be a bug in toxicity, it might as well have been a conflict between mods scripts.I totally agree with dreadflopp. Sometimes when I actually spammed to many potions and saw the effects of toxicity (pulsing blur, heartbeats) the effects got stuck and I had to load an earlier save. At that time I was using another mod that did the same thing (Immersive Potions by Nastakanoth). I felt using CACO's feature that let's health potions work over time (5 secs) was enough. I removed since I felt it broke immersion by adding another UI element to keep your eye on and I discovered that I wasn't using that much potions anyway so I didn't see any real effects of toxicity. I used to have toxicity in my gameplay rebalance pack. If you keep it high in the load order and let all other mods overwrite it, all that happens is that some food will be added back in. Patches for You Hunger isn't necessary since all it does is remove food.















Populated cities towns villages legendary edition