The important thing is to grab the small bloody sack. The area around here has some decent general loot, so check it out. There’s one emissary and three genlocks, so be careful not to trigger it before you’re healed up. The only danger is a group of four more darkspawn. Once they’re dead, take a moment to look around. This is horrible for a tank, since it prevents healing and does steady spirit damage. Note that the darkspawn emissary in here absolutely love to cast curse of mortality.
You should be able to overcome the rest of the darkspawn, unless you get hit with a few too many spells. They run out and attract the attention of the four darkspawn in front. I suggest putting your party on hold near the entrance. There are about six archers, an emissary, three genlocks, and a genlock alpha. Turn down the road and approach the next area. There is an emissary though, so you should try to kill it first and then grind through the genlocks. There’s a group of darkspawn here, but it’s nothing that you can’t handle. Head on down the road and turn into the tunnel. Head on to Aeducan Thaig and get ready for a battle. When you’re ready, you can show the miners your pass to gain entry and then move inside. This is a good way to make some easy money in Dragon Age Origins. There’s an almost obscene amount of random loot in the deep roads. Before we go, you should stop by the nearby merchant and unload as much of your inventory as you can. This is the access point for the Deep Roads. Move further through the commons and approach the group of guards watching the mine entrance. We still need Lord Dace’s approval though. Just talk to him and convince him to switch his support. Move out into the commons and go into Tapster’s Tavern. On the bright side, we’ve got early access to the Deep Roads thanks to her pass. He’s in the Deep Roads on a mission, so we’ve got a little bit of exploring to do. You can give her the bad news, only to learn that Lord Dace is the only one that can void the deal. Lady Dace is waiting in a little side alley near the exit to the Commons. Step out and walk along the Diamond Quarter. If that matters for your role playing decision, then keep that in mind. Now, if you want, you can go ahead and try to notify the Shaperate to learn that they’re forgeries. You need to spread the word to the two bribed representatives before the vote. It seems that Harrowmont has a dirty land deal in the works. You can just talk to him and accept his mission. He’s in the Assembly Chamber by the entrance. If you want to help Bhelen, you can talk to his agent, Vartag.